Putting your Product Backlog in order –
what should you work on first?
Suppose you’re a Product Owner
and you have a few items in your Product
Backlog. How would you advise the Development
Team on what to start working on first? Should you even care at all? What
difference would it make if you were a bit deliberate about the order in which
work items get tackled?
To explore answers to these questions,
let’s consider the story of two leaky barrels. Imagine we run a bar and have
two troublesome barrels. One holds whisky, the other holds beer. Both are
leaking right now, losing us money. Every minute that passes, we loose about
$50 worth of whisky and $10 worth of beer.
Based on this information, which one should
we fix first? A natural impulse would be to start working on the whiskey
barrel. After all, we’re losing five times as much money each minute from it.
So far, so good.
Imagine that we resist that temptation
briefly enough to get curious about how long it would take to repair the
barrels. Let’s further suppose that our investigation turns out that it would
take a minute to fix the beer barrel and about ten minutes to fix the whiskey
barrel. Armed with this new information, is it still a safe bet to fix the
whiskey barrel first? Oops. Not so much anymore.
Sure, in the minute we’d take to fix the
beer barrel, we’d lose $50 worth of whiskey. But if we took the ten minutes to
fix the whiskey barrel, we’d lose $100 worth of beer. Ouch.
Cost of Delay or Speed to Value?
We can think of the $10/minute beer loss as
a cost of delay (see Don
Reinertsen’s work). Seen from this perspective, it shows us how much would
it cost us if we delay the repair by a minute. However, we can also think of it
as a speed to value. In this
interpretation, if it took a minute to achieve, we’d get a $50 value saving
from the whisky barrel and just $10 from the beer one.
Thinking of it as a speed to value has another benefit. In physics, when we divide
speed by time we get acceleration. Therefore, when we divide the speed to value by the duration estimate,
we end up with acceleration to value.
In our example, $10/minute divided by 1 minute gives us a value of 10, whereas
the whisky $50/minute divided by 10 gives us a value of 5. The higher value for
the acceleration to value is a simple
and reliable indicator that that initiative should be undertaken first. In my experience, thinking of acceleration to value is a lot easier to wrap your mind around than "Cost of Delay Divided by Duration" (or CD3 as it's sometimes referred to).
In this manner, you can develop a cunning
practice of ordering your Product Backlog in such a way as to maximise the acceleration to value. Items with the
highest acceleration to value would be worked on first.
This economic assessment is equivalent to
using the scientific method: making a theory, running some experiments,
assessing the results, then improving the theory. First, we make a theory of
which items are most important to work on – the value model, speed to value and
acceleration to value concepts are elements of this theory. Then, we run some
experiments by creating items in the order suggested by the theory, and assess
the outcomes. Based on the findings, we can then decide to continue to use our
theory as-is, or adjust its elements to improve its predictive ability.
It’s conceivable that in some cases
dependencies across items may sometimes drag items with smaller accelerations
to value closer to the top of the backlog. However it would only happen if it enables
the creation of an item with acceleration higher than everything else.
The quality of the order of the items in
the backlog is driven by the accuracy of the value model used to determine
speed to value. The result is further influenced by the accuracy of the effort
estimates. Overall, it’s good to remember you don’t need a “perfect” model. You
just need something “good enough” to give you a promising order to experiment
with. Having a system to create and assess value is far more effective than
just random decisions.
The overall intention is to figure out how
soon it’s a good idea to stop. Your development team will have a known burn
rate. You’ll want to stop work on this
product as soon as the value of the items you’re trying to build is lower than
the cost of production over the same duration.
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