Showing posts with label learning. Show all posts
Showing posts with label learning. Show all posts
Tuesday, August 28, 2012
STEP – A Map for an Agile Journey
I recently published an article on InfoQ, about how one might look at a journey of continuous improvement inspired by Agile thinking. Would love to hear what you think of it. Which ideas are most helpful to you?
Labels:
agile,
culture,
improvement,
inspiration,
leadership,
learning,
mindset
Location:
Paraparaumu 5032, New Zealand
Monday, March 12, 2012
Beware greed in retrospectives
Retrospectives are healthy. Retrospectives are vital for improving our work life. Without them, we wouldn't have a systematic way of examining what needs improving and what we might do about it.
Even so, too often I see teams becoming so excited with the 57 things they've just discovered could do with improvement that they want to try them all at once. Beware greed in retrospectives - do your best to pick just one. Search for the most valuable improvement opportunity, design some experiments for countermeasures, and focus on that one improvement. Create a measurement system such that the results can be analysed with as much clarity as possible. Let the data speak.
Only then focus on the next most pressing constraint and repeat the process of root cause analysis, countermeasure design, experimentation and adaptation. We owe it to ourselves to be very reserved with our investments - we only have a very limited capacity for improvement, we should spend it wisely, on the item that we expect will lead to the best improvement.
Even so, too often I see teams becoming so excited with the 57 things they've just discovered could do with improvement that they want to try them all at once. Beware greed in retrospectives - do your best to pick just one. Search for the most valuable improvement opportunity, design some experiments for countermeasures, and focus on that one improvement. Create a measurement system such that the results can be analysed with as much clarity as possible. Let the data speak.
Only then focus on the next most pressing constraint and repeat the process of root cause analysis, countermeasure design, experimentation and adaptation. We owe it to ourselves to be very reserved with our investments - we only have a very limited capacity for improvement, we should spend it wisely, on the item that we expect will lead to the best improvement.
Monday, July 11, 2011
Entertain me!...
As Agile Coaches, we often have to find fun ways of inspiring our Teams to learn and gain fresh insights so they may collaborate better.
The Mashmallow Challenge is a very instructive design exercise that encourages teams to experience simple and profound lessons in collaboration, innovation and creativity. The TED video is well worth watching, it's virtually guaranteed to amuse you.
TastyCupcakes.org is another brilliant source of inspiration for various games, including quite a few designed for Agile Teams.
The Mashmallow Challenge is a very instructive design exercise that encourages teams to experience simple and profound lessons in collaboration, innovation and creativity. The TED video is well worth watching, it's virtually guaranteed to amuse you.
TastyCupcakes.org is another brilliant source of inspiration for various games, including quite a few designed for Agile Teams.
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